
Small wings. Giant stories.
Let’s Fly Together
Zunzún is one of several Spanish words for a hummingbird—small, precise, and powerful. Agile enough to turn on a dime, bold enough to migrate across continents, and driven by an unyielding pursuit of beautiful flowers. That’s us.
We exist to reshape what narrative games can be: more intimate, more inclusive, more emotionally resonant. We believe that powerful stories don’t need massive budgets and bloated scope—they need vision, heart, and the courage to tell them differently. We’re here to change how narrative games are made, played, and remembered. And we’re honored you’ve chosen to take flight with us.
What Drives Us
Games do more than entertain—they can connect, surprise, and touch our soul.
That’s why Zunzún exists. We believe in stories that stir something deeper—stories built with emotion, shaped by unrecognized talent, and designed to resonate long after the controller is set down. Our manifesto is a promise: to create with heart, with purpose, and with people who believe in the power of story.
We will become the leading studio in creatively daring, emotionally rich narrative games.
We will redefine storytelling in games—powerful, inclusive, and unforgettable.
We will craft emotionally resonant, story-driven games through sustainable co-development with unrecognized global talent.

The Zunzún Way
At Zunzún, every game we create, every partnership we build, and every decision we make is grounded in these seven core principles. You’ll find them in our stories, in how we collaborate, and in how we show up—for each other, our players, and our partners. While vision and ambition may evolve with time, our principles are built to last. They’re the foundation of who we are and how we work.
Emotion is the foundation. If it doesn’t move us, it doesn’t ship.
If it’s not exceptional, we iterate until it is.
We build careers, not crunch.
Lift as you climb.
We’re not just a team, we’re co-creators.
Make the unexpected. Games are art; let’s act like it.
Longevity is our legacy.
Meet the Team
-
Carlos Sanchez
CEO / STUDIO HEAD
Carlos is the CEO of Zunzún Studios and a 30-year vet in the games and software industries. Carlos has successfully produced AA and AAA console, PC, and mobile titles from concept through live operations at Riot Games, EA, Bungie and Turn 10 Studios (Xbox). His extensive experience includes franchise and IP development for long-term growth on Forza Horizon 4 & 5, Destiny 2, Madden NFL 12, 13, & 14, SSX, Monopoly, and more.
-
Ryan Kaufman
CCO / GAME DIRECTOR
30-year veteran in the games industry having worked at Lucasfilm, Planet Moon, Jam City, and Telltale, Ryan specializes in crafting compelling stories that enhance player engagement, His notable shipped titles include Batman, Star Wars: Republic Commando, Game of Thrones, Harry Potter: Hogwarts Mystery, The Walking Dead Seasons 1-4, The Wolf Among Us, Minecraft, Star Wars: Rogue Squadrons, and Vineyard Valley.
-
Jolie Menzel
STUDIO DESIGN DIRECTOR
Jolie has been leading cinematic and narrative design for almost 15 years across studios from Ubisoft, The Coalition, and Telltale Games. Jolie has held prominent leadership roles in support of key franchises such as South Park: The Fractured But Whole, Gears of War 5: Hivebusters, and multiple Telltale titles including The Wolf Among Us and Tales from the Borderlands.
-
Kevin Creese
STUDIO ENGINEERING DIRECTOR
A 20-year veteran, Kevin brings extensive engineering leadership from across AAA gaming from EA, Sony PlayStation, and Turn 10 Studios. Kevin has been shipping games almost annually for 18 years having worked on Superman Returns, Madden NFL 7-13, MLB the Show 13-21, Forza Horizon 5, and Forza Motorsport 8.
-
Matt Boehm
STUDIO ANIMATION DIRECTOR
Matt has been crafting dynamic character animation for 16 years across top AAA studios, including Ubisoft, Blizzard, and Irrational Games. He has held senior and lead roles on acclaimed franchises such as Overwatch, Watch Dogs: Legion, and Far Cry 6. His early career includes contributions to BioShock Infinite, helping bring its world and characters to life.